Official:Ship equipment

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Ship Equipment

Devices

Name

Description

Price

Weight

Cargo slots

Rear camera

Render rear camera in right-top corner only if this device is present in cargo container. In future releases it will be vulnerable to damage and if damaged, it will not function properly and will flicker

$1,000

30 kg

1

Laser pointer

 

$2,000

50 kg

1

Auto targeting

Automatically targets all weapons to the point where cross-hair is pointed – of course, only in certain range.

$10,000

30 kg

1

Night vision

Night vision working in active mode – emitting waves, but can’t be detected because each has its own frequency. Rendering is through new shader so it appears in grey-scale palette.

$8,000

100 kg

1

Nano Repair Tool

Automatically repairs a ship; 1% damage per second. It has one parameter – remaining % of full.

$500,000

200 kg

1

Med kit

Automatically heals player, 1% per second. It has one parameter – remaining % of full.

$500,000

150 kg

1

X-RAY

Can detect outlining signatures of objects through solid mass. Range is 100 meters. Will be implemented in future. Can also be used to scan contraband.

$300,000

300 kg

1

Anti-radiation medicine (Deuterium-depleted)

Similar to med kit, but protects only against radiation

$30,000

1 kg

1

Radar jammer

Blocks all radar transmissions in its proximity, even friendly radars, so player won’t distinguish friend from enemy. Range: 500 meters

$150,000

1000 kg

3

Performance enhancing medicine

Decrease oxygen consumption to 50%; Has parameter that defines how many seconds will it last; (it has no unlimited capacity)

$10,000

5 kg

1

Health enhancing medicine

Doesn’t heal, but decreases negative changes on health status to 50%. Basically it makes it harder to decrease your health; (it has no unlimited capacity)

$20,000

5 kg

1

Extra fuel container

Uses same fuel type as ship’s engine. Extends its storage by 100%. (it has no unlimited capacity)

$10,000

40 kg

5

Extra electricity container

Extends its storage by 100%. (it has no unlimited capacity)

$15,000

300 kg

5

Extra oxygen container

Extends its storage by 100%. (it has no unlimited capacity)

$8,000

90 kg

3

Oxygen converter

Converts ore that contains oxygen into pure oxygen, therefore player can resupply oxygen on the fly.

$56,000

230 kg

5

Fuel converter

Converts ore that contains fuel into pure fuel, therefore player can resupply fuel on the fly. Works always with the type of fuel engine has.

$130,000

670 kg

10

Solar panel

When sun rays strike on a ship, electricity gets recharged by 10 kW / minute.

$34,000

80 kg

1

Booby trap

A bomb that explodes 10 seconds after player dies. Its purpose is to scuttle a drifting unmanned ship prevent looting.

$10,000

100 kg

2

Sensor

Set it at the entrance of a tunnel system, and it notifies you whenever a friendly or enemy passes nearby it. Very small, and undetectable by radar.

$20,000

30 kg

1

Remote camera

Sends video and audio output to you. Can be detected by other players or enemies. Works only in current sector.

$20,000

50 kg

1

Remote camera on drone

Same as “Remote camera” but this one is mounted on a drone so you can fly with it.

$30,000

120 kg

2

Alien-object detector (in game called as “AO detector”)

This is not exactly a device. It’s just an item that player can transport in his cargo container. He can’t buy it; he can only get it from his FSRE faction. Purpose of this object is to aid in locating alien objects.

No

2000 kg

8

Transfering items

Engines ON/OFF

Electricity

External sounds simulator

Armor

Name

Description

Resistance

Price

Weight

Basic

 

+20%

$10,000

1000 kg

Advanced

 

+50%

$30,000

2000 kg

High Endurance

 

+100%

$60,000

3000 kg

Solar Wind

Protection against solar wind. Ships wearing this armor can fly in solar wind without problems and as long as they want. But it has no protection against projectiles/explosions

0%

$90,000

2500 kg


Radar

Name

Description

Range

Price

Weight

Engine detector 1

Detects engines actively turned on, all types.

500m

$50,000

300 kg

Engine detector 2

see above

2000 m

$150,000

400 kg

Movement detector 1

Detect large moving objects, not only ships.

600 m

$70,000

200 kg

Movement detector 2

See above

2100 m

$120,000

220 kg

Radar detector 1

Detects all active radars

300 m

$30,000

120 kg

Radar detector 2

See above

1300 m

$50,000

130 kg

Ore detector for X 1

X means voxel material – each material will have its own special detection unit

200 m

$80,000

300 kg

Ore detector for X 2

See above

350 m

$190,000

1000 kg

Pulse detector

Universal detector, for all types. With extreme range, but works only in pulses. Once per 10 seconds or when player presses a key. Detected positions are remembered and don’t change until next pulse.

10,000 m

$300,000

2000 kg

Antigravity field generators

The effects of zero gravity on living organisms were well known since the early beginnings of space colonization. Short term stay was possible, even for space tourists without any previous training on zero-G simulators. However, staying in space for more than a few days required specific discipline, training, diet and wearing special suits and equipment to keep the body in a fit condition. The scientists had to look for new horizons if we were to colonize the vast reaches of space.

During these many years of research hundreds of leading scientists and technicians worked almost exclusively on antigravity field generators, based on the internal laws of particle quantum physics. The concept was theoretically possible but, practically speaking, we had nothing – at least until 2021, when the first successful results were presented at the World Scientific Conference. There, an antigravity field was designed and generated within a small, isolated metal cube. That was the first step and the next leap soon followed as the corporate sector brought investments into this new business opportunity. Shortly thereafter in 2026, mass production of the first series of space craft capable of carrying multiple occupants into space with artificial gravity began. During the ‘30s, the greatest boom of space colonization gave birth to the rise of real space industry, with a budget that surpassed both the military and IT sectors combined. The rest of the 21st century was in the shadow of those achievements, enabling humans to live long term in space while enjoying the comfort and amenities similar to that of mother Earth.

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