Official:Groups and Social Classes
Groups and Social Classes
Space Pirates
Freelancers
Population: Probably a few hundred. Freelancers carry with them a reputation and seem to know each other after some time, since there aren’t that many veteran space pilots in the known space. They either work individually or in groups, for certain assignments they may temporarily band into larger squads. All of their ships are outfitted with hard-core modifications and tuned according to the freelancers’ taste and preferences, both visually and functionally. |
Independent miners
Population: Probably between a few hundred to a few thousand. |
Black Ravens
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Space Traders’ Guild
Independent traders and businessmen often choose to join the traders’ guild for certain benefits it offers: centralized protection of convoys, marketing and law consultancy, tax refunds and information service about stock market and prices on most important trade ports and space stations in the universe. The guild also benefits from its neutrality and thanks to its management and politics, it has good relationships with all. The goods of the guild’s traders aren’t unified and each trader focuses on different goods and assortment, however, no illegal wares (drugs, slaves, illegal weapons) are allowed aboard guild members’ ships and this law is strictly controlled and enforced. In 2074, the guild started to mount cargo scanners aboard all guilders’ ships, resulting in strictly legal and controlled cargo, a step well accepted by all factions, resulting in even further improved relationships. Space Traders have good relations with Black Ravens and often use them for the protection. Apart of trade, many of the guilders also offer transport services for smaller ships, drones and mining machines, competing their major rival OmniCorp. |
The Syndicate
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The Templars
Population: 314 (knights are replaced in case one dies to keep to this count)
Founded after the Solar Event as protectors of righteousness for the entire space, this faction is solely military, being funded from external sources. They have no territory of their own; their only space headquarters is a heavily guarded outpost - Fort Valiant at the borders of The Church. Templars own a military force of about 300 space craft, mostly heavy fighters and all-purpose combat fighters. Apart from “policing” the known universe and trying to enforce law in the inhabited space, they also act as protectors of The Church, since this faction has no military force of its own. Pilots are chosen both on their skill and experience as well as possessing a sense of justice, righteousness and faith.
Representative
- Grand Master Sir Jacques de Acre (*2017) – former French high-ranking military officer
History of Templar Order
- 1119 – Two French crusaders from the First Crusade (1099) found an armed monastic order for the protection of pilgrims.
- 1314 – Grand Masters and other knights of the Order unjustly declared as heretics, resulting in dissolution of the order after severe persecution (confiscation of property, trials and executions) from Philip IV of France and the Catholic Church.
- 2072 – The Order begins after an edict from Pope Maxmilianus II.. The period of formation takes over 2 years. Several Church councils as well as business and political meetings with representatives of major nations and influential factions take place.
- 22nd November 2075 – Fratres Militiae Templi (famously referred to as just The Templars) are founded and officially recognized. They are respected and funded by over 12 national and non-national factions as a neutral military peacekeeping force. 314 pilots are chosen among the faithful Christian Catholics and are equipped with brand new space craft made specifically for this task by OmniCorp Steelworks during the preparatory phase of ‘72-’74. Sir Jacques de Acre, a former French military officer and member of one of the influential “blue-blood” families was chosen as the Grand Master of the order. A common joke among the secular community: “How many Acres does it take to round up 314 sheep?!”
Space Rescue Ltd.
Population: A few hundred.
An Independent corporation that focuses only on rescue; they work as an insurance company – if you pay insurance fees and something bad happens, they send a ship and offer help - fuel, oxygen, protection, repair ship.
Trade & Transport Ltd.
Population: A few hundred.
One of the corporations focused on trade and transportation services, working as a counterweight to semi-monopolist OmniCorp, membership-based Space Traders’ Guild and independent miners. The company is not very influential; however, it offers a nice choice of goods and services and (thanks to their neutrality) they are somewhat accepted by most of the factions.
Space Mining Ltd.
Population: Between one and two thousand.
Similar to the previous company, but focused on mining, they employ miners who don’t want to pursue their own fate or risk buying or leasing a spaceship and offer full equipment and basic training for low classes while offering a standardized wage and share of the profits based upon one’s efficiency.