Random test page for linking and updating official pages
Weapons
The 20th and 21st centuries were the stages and testing grounds for hundreds of new deadly and highly efficient weaponry. Mankind could easily have destroyed itself multiple times over using the atom-splitting arsenal it had developed from the end of the Second World War. Countries were arming themselves rapidly and more nuclear superpowers were emerging. United States, Russia and soon many others followed. The international committees were trying to restrict or at least limit nuclear arming, pointing to the senseless long term environmental destructive consequences of a potential Third World War, which, luckily didn't happen - at least until the catastrophe of the Solar Event, which proved to be much more destructive than anything humankind could imagine before. The resulting new world and new possibilities within brought us into real universal war - factions were struggling for power, production capacities, scientific advantage and - last but not the least - existence.
The Second Space Race in the 21st century brought with it the emergence of new technologies and weaponry, suitable for spacecraft, battle cruisers and their offensive and defensive capabilities. Most impressive was the development of missile array systems, offering a variety of means for aiming and tracking multiple targets simultaneously. Great distances in space and the dangers hidden within required a new breed of weaponry to be produced; from remote controlled to sonic velocity missiles. The ship armor continually improved as well, auto aiming systems were upgraded, and explosive nuclear charges were becoming more common. The science of survival brought us completely new composite materials and the arms race was seemingly never-ending, as new technologies emerged.
Technically, the planetary arsenal didn't change much compared to late 20th century. The scope of possibilities were almost identical, only the weaponry deployed for use in outer space received several adjustments, tweaks and hacks – mainly because of the different physical qualities of the non-atmosphere and zero-gravity environment. Missiles, machine guns, cannons,… and some more recent technologies were developed specifically for spacecraft defense systems - EMP, torpedoes, intelligent mines...
Even now Omnicorp and some smaller corporations are working on developing the next generation of weaponry, the latest press conference of Omnicorp included some sneak peek on the early stages of Lasers, High-energy plasma projectors and their specific counterpart energy shields, who knows what the future will bring…
Laser/Energy/Particle guns
Currently NOT in the game
Name |
Ray radius |
Weight |
Color |
Firing rate |
Price |
Laser Cannon |
Point |
500 kg |
Blue - green |
No rate because laser shoots in one continuous stream |
$100,000 |
HEP Cannon (High Energy Plasma Canon) |
Point |
700 kg |
Blue - green |
120 per minute |
$130,000 |
Ion Cannon |
30 cm |
840 kg |
Red |
120 per minute |
$210,000 |
Radiation Ray |
1 m |
300 kg |
Green - yellow |
60 per minute |
$350,000 |
Conventional weapons
Name |
Description |
Weight |
Firing rate |
Caliber |
Price |
Interchanging round types |
130 kg |
120 per minute |
15 mm |
$20,000 | |
Various caliber |
80 kg |
60 per minute |
15 mm |
$70,000 | |
Gatling gun |
200 kg |
600 per minute |
20 mm |
$15,000 | |
Various caliber |
130 kg |
240 per minute |
20 mm |
$10,000 | |
Shotgun (Flak cannon) |
Shoots shrapnel’s, rounds |
50 kg |
120 per minute |
60 mm |
$20,000 |
Explosive projectiles
|
400 kg |
30 per minute |
120 mm |
$25,000 | |
Detection depends on missile type (see ammo table) |
300 kg |
30 per minute |
130 mm |
$40,000 | |
Flamethrower |
Implement in future MW release; First find out how something can burn in space |
200 kg |
Doesn’t shot particles; Range is 30 meters; |
|
|
For launching various projectiles or items |
400 kg |
30 per minute |
30 mm |
$30,000 | |
Rail gun |
High velocity round propelled by electro - magnetic impulse |
500 kg |
120 per minute |
|
Weapons and game
- Can be placed on left or right side of a ship, in various vertical rows
- Left/right wing - Guns, missile launchers, etc. can be also mounted in twin-mode on left and right wing
- Drill device and harvester tube are generally not considered weapons and can be mounted only on ship’s front underside
Notes for admins: DON'T COPY THIS TO THE EVENTUAL PAGE
- Changed the text to talk about energy weapons as 'in development'
- Renamed HEL to HEP - Links to separate pages
- No AMMO included, suggest making a separate page for ammo types instead of just one for every kind (one general 'biochem' etc. not 'gatling biochem', combining all Universal Launcher stuff in one page then as well)