Official:Weapons

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Weapons

The 20th and 21st centuries were the stages and testing grounds for hundreds of new deadly and highly efficient weaponry. Mankind could easily have destroyed itself multiple times over using the atom-splitting arsenal it had developed from the end of the Second World War. Countries were arming themselves rapidly and more nuclear superpowers were emerging. United States, Russia and soon many others followed. The international committees were trying to restrict or at least limit nuclear arming, pointing to the senseless long term environmental destructive consequences of a potential Third World War, which, luckily didn't happen - at least until the catastrophe of the Solar Event, which proved to be much more destructive than anything humankind could imagine before. The resulting new world and new possibilities within brought us into real universal war - factions were struggling for power, production capacities, scientific advantage and - last but not the least - existence.

The Second Space Race in the 21st century brought with it the emergence of new technologies and weaponry, suitable for spacecraft, battle cruisers and their offensive and defensive capabilities. Most impressive was the development of missile array systems, offering a variety of means for aiming and tracking multiple targets simultaneously. Great distances in space and the dangers hidden within required a new breed of weaponry to be produced; from remote controlled to sonic velocity missiles. The ship armor continually improved as well, auto aiming systems were upgraded, and explosive nuclear charges were becoming more common. The science of survival brought us completely new composite materials and the arms race was seemingly never-ending, as new technologies emerged.

Technically, the planetary arsenal didn't change much compared to late 20th century. The scope of possibilities were almost identical, only the weaponry deployed for use in outer space received several adjustments, tweaks and hacks – mainly because of the different physical qualities of the non-atmosphere and zero-gravity environment. Missiles, machine guns, cannons, lasers... and some more recent technologies were developed specifically for spacecraft defense systems - EMP, high-energy plasma projectors, torpedoes, intelligent mines...

Laser/Energy/Particle guns

Name

Ray radius

Weight

Color

Firing rate

Price

Laser Cannon

Point

500 kg

Blue - green

No rate because laser shoots in one continuous stream

$100,000

HEL Cannon (High Energy Laser Canon)

Point

700 kg

Blue - green

120 per minute

$130,000

Ion Cannon

30 cm

840 kg

Red

120 per minute

$210,000

Radiation Ray

1 m

300 kg

Green - yellow

60 per minute

$350,000


Conventional weapons

Name

Description

Weight

Firing rate

Caliber

Price

Automatic Rifle With Silencer

Interchanging round types

130 kg

120 per minute

15 mm

$20,000

Sniper

Various caliber

80 kg

60 per minute

15 mm

$70,000

Gatling Gun

Gatling gun

200 kg

600 per minute

20 mm

$15,000

Machine gun

Various caliber

130 kg

240 per minute

20 mm

$10,000

Shotgun (Flak cannon)

Shoots shrapnel’s, rounds

50 kg

120 per minute

60 mm

$20,000

Cannon

Explosive projectiles

 

400 kg

30 per minute

120 mm

$25,000

Guided Missile launcher

Detection depends on missile type (see ammo table)

300 kg

30 per minute

130 mm

$40,000

Flamethrower

Implement in future MW release; First find out how something can burn in space

200 kg

Doesn’t shot particles; Range is 30 meters;

 

 

Universal Launcher

For launching various projectiles or items

400 kg

30 per minute

30 mm

$30,000

Rail gun

High velocity round propelled by electro - magnetic impulse

500 kg

120 per minute

 

$50,000


Weapons and game

Ammo

Types of ammo

Name

Range

Velocity

Health damage

Armor damage

Ship damage

Voxel damage

Weight

Ammo box capacity

Kinematic force

Price

Automatic Rifle With Silencer – High Velocity Ammo

2000

1000 m/s

1

1

1

No

50 g

300

?

$1

Automatic Rifle With Silencer – SAPHEI (semi-armor piercing high explosive incendiary) ammo

1800

900 m/s

2

2.5

2

No

80 g

150

?

$1.8

Automatic Rifle With Silencer – BioChem ammo – small infrastructure damage but high human damage

1500

900 m/s

3

1

1

No

150 g

50

?

$2.5

Sniper - High Velocity Ammo

4000

4000 m/s

2

2

2

No

80 g

120

?

$3

Sniper - SAPHEI (semi-armor piercing high explosive incendiary) ammo

3800

3500 m/s

4

4.5

4

No

100g

80

?

$3.5

Sniper -  BioChem ammo – small infrastructure damage but high human damage

3200

2000 m/s

3

1

1

No

150 g

50

?

$4

Gatling Gun – basic ammo

2800

2000 m/s

1

1

1

No

60 g

300

?

$0.5

Gatling Gun – high velocity ammo

3000

3000 m/s

1.5

1.5

1.5

No

80 g

250

?

$0.75

Gatling Gun – APIA - armor piercing incendiary ammo

2500

2000 m/s

2

2.5

2

No

100 g

200

?

$1

Gatling Gun – SAPHEI (semi-armor piercing high explosive incendiary) ammo

2200

2000 m/s

2.5

2.5

2.5

No

120 g

200

?

$1.5

Gatling Gun – BioChem ammo – small infrastructure damage but high human damage

1800

1000 m/s

3

1

1

0

No

140 g

100

?

$3

Machine gun – basic ammo

2300

1700 m/s

1

1

1

No

60 g

300

?

$0.5

Machine gun – high velocity ammo

2500

2200 m/s

1.5

1.5

1.5

No

80 g

250

?

$0.75

Machine gun – APIA - armor piercing incendiary ammo

2100

1900 m/s

2

2.5

2

No

100 g

200

?

$1

Machine gun – SAPHEI (semi-armor piercing high explosive incendiary) ammo

1900

1900 m/s

2.5

3

2.5

No

120 g

200

?

$1.5

Machine gun – BioChem ammo – small infrastructure damage but high human damage

1600

900 m/s

3

1

1

No

140 g

100

?

$3

Shotgun – Basic ammo (cone 30 degrees)

1000

600 m/s

0.5

0.5

0.5

No

50 g

150

?

$1

Shotgun – High velocity ammo (cone 30 degrees)

1300

1200 m/s

0.8

0.8

0.8

No

60 g

120

?

$1.5

Shotgun – SAPHEI - Explosive ammo (cone 40 degrees)

1000

700 m/s

1

1

1

No

100 g

80

?

$2.5

Shotgun – APIA - Armor Piercing ammo (cone 30 degrees)

1000

800 m/s

1

1.5

1

No

100 g

90

?

$2

Cannon – Basic Ammo

3000

2000 m/s

3

3

3

5 m

7 kg

4

?

$30

Cannon – High Velocity Ammo

3500

3000 m/s

5

5

5

10 m

9 kg

3

?

$40

Cannon - APIA – Armor Piercing Incendiary Ammo

3000

2200 m/s

5

7

5

10 m

10 kg

4

?

$50

Cannon - SAPHEI (semi-armor piercing high explosive incendiary) ammo

3000

2200 m/s

8

10

8

10 m

10 kg

4

?

$50

Cannon - Proximity Explosive ammo – explodes in 5 meter proximity to any non-voxel object, but also if it collides with anything. Explosion throws small shrapnel’s into all directions.

1000

1000 m/s

5

5

5

8 m

15 kg

4

?

$90

Cannon - Tunnel Buster ammo - Projectile hit's voxels, penetrates 2 meters inside and then explodes. Result is bigger hole.

2000

2500 m/s

6

6

6

15 m

20 kg

3

?

$100

Guided Missile – Visual Detection Projectile – missile targets visually. When target disappears, missile continues in original trajectory.

3000 m

800 m/s

6

6

6

10 m

20 kg

3

?

$500

Guided Missile – Engine Detection Projectile – targeting and navigation works while target engine is on

3000 m

800 m/s

6

6

6

10 m

20 kg

3

?

$200

Guided Missile – Radar Detection Projectile – targeting and navigation works while target radar is on

3000 m

800 m/s

6

6

6

10 m

20 kg

3

?

$200

Universal Launcher – Sphere Explosive

500 m

5 m / s

12

12

12

20 m

30 kg

3

?

$100

Universal Launcher – Directional Explosive – explosion has tube/capsule shape

500 m

5 m / s

12

12

12

20 m / 10 m

30 kg

3

?

$100

Universal Launcher – Time Bomb – explosion has sphere shape but is triggered by a timer

100 m

5 m / s

9

9

9

20 m

30 kg

3

?

$120

Universal Launcher – Remote Bomb – explosion has sphere shape but is triggered by a remote controller

100 m

5 m / s

9

9

9

20 m

30 kg

3

?

$130

Universal Launcher – Asteroid Killer

500 m

5 m / s

20

20

20

50 m

100 kg

1

?

$250

Universal Launcher – Mine Smart – looks for enemies in 50 m distance, moves to them end explodes

50 m

5 m / s

5

5

5

10 m

10 kg

5

?

$100

Universal Launcher – Mine Basic – explodes only if something collides with it

-

5 m / s

5

5

5

10 m

12 kg

5

?

$300

Universal Launcher – Gravity Bomb – sucks all objects

100 m

5 m / s

-

-

-

-

100 kg

1

?

$1000

Universal Launcher – Hologram – fools all radar detection units; projector is destructible, but holographic projection is not; Lives for 5 minutes;

20 m

5 m / s

-

-

-

-

30 kg

3

?

$10,000

Universal Launcher – Decoy Flare – fools guided missiles – all types; [1]

100 m

100 m / s

-

-

-

-

10 kg

10

?

$1000

Universal Launcher – Flash Bomb – flash that  blinds all players including those who fired it

20 m

5 m / s

-

-

-

-

10 kg

5

?

$500

Universal Launcher – Illuminating Shell – omnidirectional light

20 m

5 m / s

-

-

-

-

5 kg

10

?

$100

Universal Launcher – Smoke Bomb – smoke starts 1 second after launched; Lives for 1 minute;

20 m

5 m / s

-

-

-

-

10 kg

3

?

$200

Universal Launcher – Remote Camera – player can control orientation, but not position; Transmits video and audio up to 10 km distance; Can be detected by “Radar detection unit” type radar

20 m

5 m/s

-

-

-

-

100 kg

1

?

$2,000

Rail gun ammo – highest velocity possible

 

 

 

 

 

 

 

 

 

 

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